Ramapo College Visual Arts
Art and Technology Concentration
*ARTS 211 BASIC ART AND TECHNOLOGY
*ARTS 209 INTRODUCTION TO 3D ANIMATION, (AKA 3-D COMPUTING)
*ARTS 212 DIGITAL VIDEO ART
*ARHT 225 HISTORY AND CONCEPTS OF 20TH CENTURY ART
*ARTS 309 INTERMEDIATE 3D ANIMATION, (aka intermediate 3-D computing)
*ARTS 320 INTERMEDIATE VIDEO ART
*ARTS 323 PHYSICAL COMPUTING
*ARTS 409 CAPSTONE ADVANCED PROJECTS IN ART AND TECHNOLOGY
*ARTS 408 SENIOR THESIS EXHIBITION
recommended 200 level art history (1)
PURPOSES OF ART: A GLOBAL VIEW - 21331 - ARHT 204 - 01
ART, ARTISTS, AND SOCIETY - 20778 - ARHT 240 – 01
recommended 300 level art history (1)
ARHT 301 AMERICAN ART AFTER 1940
ARHT 338 AVANT GARDE ART
select (1)
ARTS 327 INSTALLATION
ARTS 420 IDENTITY AND CULTURE
recommended electives:
CNTP 350 DIGITAL CULTURE
MUSI 328 SOUNDTRACKS
MUSI 335 AVANT GARDE AND EXPERIMENTAL MUSIC
THEA 226 BASIC LIGHTING FOR STAGE AND TV
COMM 362 INTERACTIVE ANIMATION DESIGN
COMM 327 MOTION GRAPHICS AND TITLE DESIGN
COMM 338 SOUND DESIGN FOR DIGITAL MEDIA
COMM 310 APOCALYP VISIONS: ANIME MEDIA FILM
Course Descriptions
ARTS 209 - 3-D COMPUTING: ANIMATION & MODELING
Students will become proficient in Cinema 4-D and will experiment with developing 3-D objects, environments, and animations. Students will be given an overview of modeling techniques including (but not limited to) texturing, lighting, and rendering 3-D models and scenes. We will use these processes to explore art-making, and philosophies of 2-D and 3-D visualization.
0.000 TO 4.000 Credit Hours
0.000 TO 4.000 Lecture hours
Levels: Undergraduate
Schedule Types: Studio
Contemporary Arts College
Art Department
ARTS 212 - DIGITAL VIDEO ART
Video is increasingly computer-based. It is being recorded on digital tape, processed and edited on non-linear post-production systems using software and peripherals to create quicktime films and video art. In this course, students will learn computer imaging software including Fusion, Premiere, and After Effects to create short art projects based on formal structure of the medium. Students will be introduced to the historical, philosophical, and technical contexts for new technological art forms. Students will read a range of material including articles about art, artists, technology, and philosophy. They will see and discuss examples of videotapes and CD-ROMs by leading digital artists. Students will write several essays and maintain a production notebook. In addition to assigned exercises, students will propose and create a final project using digital imaging instruments. Knowledge of basic video and computer operation is recommended, but not required. Lab Fee.
0.000 TO 4.000 Credit Hours
0.000 TO 4.000 Lecture hours
Levels: Undergraduate
Schedule Types: Lab
Contemporary Arts College
Art Department
ARTS 320 - INTERMEDIATE VIDEO ART
Video art involves the personal and experimental use of portable and studio systems, usually for non-broadcast productions. The history of the aesthetic use of the medium will be studied through lecture, screening, and reading, as well as class visits to studios and viewing spaces in NYC. Although class projects involve the use of computers, colorizers, and multiple keyers, the course does not have a technical emphasis. Artists, performers, musicians, and others are encouraged to enroll. Lab Fee.
0.000 TO 4.000 Credit Hours
0.000 TO 4.000 Lecture hours
Levels: Undergraduate
Schedule Types: Studio
Contemporary Arts College
Art Department
ARTS 323 - PHYSICAL COMPUTING
Physical Computing covers both a technical introduction to basic electronics, analog circuit design, and micro controllers as well as design concepts and philosophies for building kinetic and interactive objects. Experimental objects as art can be considered as an evolutionary development stemming from narrative written, oral and gestural traditions. Creators of time based sculpture and other such media don't just look at information, they interact with it in novel ways that have no precedents in traditional sculpture and design. The core of the course will be both the development of a personal sensibility for the aesthetics of experimental media, and the development of both craft and content. Students will explore the evolution of physical computing and the role of retro-engineered objects in contemporary culture.
0.000 TO 4.000 Credit Hours
0.000 TO 4.000 Lecture hours
Levels: Undergraduate
Schedule Types: Lecture, Studio
Contemporary Arts College
Art Department
ARTS 408 - ADVANCED VISUAL ARTS
An exploration of advanced problems in the visual arts. Students select and concentrate on any one of the disciplines of the visual arts. This course counts toward the students' concentration in all the above-mentioned areas. Students are expected to be technically adept in their chosen areas of concentration. This course is a requirement for all students concentrating in the visual arts. Lab Fee.
0.000 TO 4.000 Credit Hours
0.000 TO 4.000 Lecture hours
Levels: Undergraduate
Schedule Types: Studio
Contemporary Arts College
Art Department
ARTS 409 - ADVANCED PROJECTS IN ART
This is a course for serious art students who have taken at least four or five courses in the visual arts. The course is the precursor to Advanced Visual Arts, the capstone course in the major. The student in this course should be motivated and have an ability to work independently. Students from all disciplines in the visual arts are encouraged to take this class. The course will revolve around a series of problems that will relate to current issues in the field. The problems are set up to help you become more conversant with and attentive to these ideas. Your challenge will be to personalize solutions to these by mining your individual histories. The solutions to these problems will be expected to be able to be solved in a number of different mediums or combinations of mediums. Prerequisites: four courses in the visual arts.
0.000 TO 4.000 Credit Hours
0.000 TO 4.000 Lecture hours
Levels: Undergraduate
Schedule Types: Studio
Contemporary Arts College
Art Department
ARTS 490 - TOPICS:
The descriptions and topics of this course change from semester-to-semester, as well as from instructor-to-instructor. Prerequisites: varies with the topic offered.